
- Punch Kick (shorthand: PK)

- Double Punch

- Triple Punch
- Double Kick

- Triple Kick


- Side Kick



- Double Side Kick



- Triple Side Kick

- High Kick

- Double Jump Kick


- Skip Kick
- Hop Kick (Airborne)

- Swan Dive


- Stomp Dive
- Smackback Kick


- Rocket Missile (Close to wall)


- Hyper Start


- Air Hyper Start (Airborne)


- Punch Rush



- Super Punch Rush








- Rush Spin

- Emerald Dive


- Scissor Punch


- Volley Toss


- Toss & Attack (Continues from Volley Toss)
Note: Toss & Attack only works if the opponent has teched the initial Toss in mid-air.


- Windup Punch


- Spin Dash



- Spiral Dash




- Spiral Feint




- Double Spiral Feint


- Leg Throw



- Horse Kick


- Turnaround

- Begin Run
- Drop Kick (While in Running state)

- Drop Dash (While in Running state)


- Step In/Out

- Sidestep (While close)
- Dodge Spin

- Dodge Kick


- Dodge Spin Dive
- Punch-and-Step


- Twin Punch-and-Step
- Head Spin


- Weapon Grab (Fang, Bean, Amy, Espio)


- Foot Crush


- Dizzy Spin